ig.module(
	'game.entities.blueGhost'
)
.requires(
	'game.entities.base.baseGhost'
)
.defines(function()
{
    EntityBlueGhost = EntityBaseGhost.extend(
    {	
        animSheet: new ig.AnimationSheet('media/images/blueGhost.png', 16, 20),
	collides: ig.Entity.COLLIDES.ACTIVE,	
	pickType: 'blueGhost',		
    });
});